Of course, you're also able to have normal races on any of the tracks, but given that or the option to screw over Steve and Tal, there's really only one choice. Throw in all the Enduro tracks to race on, or on of three special arena tracks, and you have yourself some instant fun. The Tag option has you holding on to a beach ball for as long as possible in order to rack up points - if another player get near you, it's stolen. While we didn't have a chance to try out the ranking system for obvious reasons, we did burn up our drives playing this game over LAN. Though it's a good idea, the implementation is such that most gamers will want to pop back into the quick play modes for some instant satisfaction.Īs for the multiplayer mode, Microsoft has added league, team and ladder competitions to the zone in order to put some big time scoring into your online racing experience. The computer racers are hard enough to make earning cash a frustrating affair, and while it's fun to be part of a long-term career in the game, having to do a whopping six laps of some of the massive Enduro courses will make you feel like you're trying to run a marathon instead of race a bike. While it tries to add a sense of long-term gameplay to Moto-Madness 2, it feels like just that - an addition. The Pro-Circuit addition is a lot less impressive.
They capture the free form feeling of MM2 better than any other mode, and show off exactly why gamers keep coming back to play quick MM games months after they've beaten the levels.
And the environments aren't just dense - they're massive. The farmland features a train track with a scheduled train, while you'll see moving cars on the highway of the South American dirt roads. You've got open environments ranging from farmlands and ski resorts to desert tracks and south American jungles, each with their own quirks and features. Oh, and in case you were wondering, the Baja course still features the wide open spaces, with the "cannon shot" feature for those of you that want to climb the bordering mountains.Įnduro is by far the most interesting new addition to the Motocross Madness universe. Nationals are always my favorite, since they tend to have some crazy crossovers, and some very nice looking outdoor scenery, but for those of you that like to work your brakes and accelerators, you'll find that the Supercross track will give you fun and frustration in one neat package. The Baja, Nationals and Supercross races are just as addictive as the original game, but look even better.
Once you get the hang of it, it's easy to set up a race or series of races with other computer riders, pick the number of laps, and the engine limit that you feel comfortable with. The game definitely makes up for it with customizability, and once you get your head around the number of options you can tweak, you'll be more than satisfied with the overall experience. If you're looking for a track-by-track competition on the courses, you won't get it to the extent you'd like in Motocross Madness 2. But to recap, you've got more stunts, a pro-circuit mode that allows you to build up prize money and sponsorship moolah while buying bigger and better bikes, improved graphics, and an Enduro mode which puts you in open environments all over the world.Įxcept for the Pro-Circuit mode, the game is completely free form in structure. Now we've got a sequel with even more tracks, a massive Enduro addition, licensed gear and better crashes than ever, just in time for summer.įor more information about what you can expect in the MM2, check out our recent preview of the game. It wasn't a perfect simulation, and it wasn't as tight an arcade game as Moto Racer, but it was big and wild, and the crashes alone were worth the price of admission.